Kafka | Cinematic 3D video game
Cinematic 3D film for a video game project. Dark universe, fluid animation, immersive art direction in service of gaming.
Kafka is a video game project exploring dark, narrative-driven universes, inspired by the works of Franz Kafka. The game immerses players in oppressive, surreal, visually striking environments - where every set tells a story.
The brief: produce a 3D cinematic that captures the game’s atmosphere and makes you want to step inside. The film had to work both as a trailer and as a standalone artistic piece - a cinematic quality standard applied to gaming.

The Nexia team developed an immersive 3D universe that translates Kafkaesque aesthetics into visuals: impossible architectures, extreme shadow play, silhouetted characters. Each shot is composed like a painting, with particular attention to cinematic lighting and textures.
The animation relies on a slow, hypnotic rhythm, punctuated by visual breaks that build tension. Transitions between environments are fluid 3D metamorphoses - a corridor transforms into a forest, a ceiling becomes a sky.
The immersive sound design completes the experience: ambient pads, distorted concrete sounds, heavy silences. The whole creates a cinematic that transcends the classic gaming trailer format.

A 3D cinematic that defines the game’s visual identity and serves as the reference for the entire production. The film positions Kafka in the narrative games segment with high artistic ambition.
The quality of the 3D animation and art direction demonstrates that Nexia can produce at video game studio level - a territory where motion design and gaming converge.
Art direction, production and finishing
Our current practice combines art direction, animation, 3D and AI according to each project. The tools used for a historical film depend on its production context.